Monster Club TCG
Players say Monster Club is βthe most relaxed trading card game in the worldβ because of its easy rules and play time of 10 to 15 minutes. With the Monster Club Booster Packs youβll be sure to expand your Monster Club collection in a great way.
Monster Clubβs now a TCG
With Booster Packs Season Zero Monster Club was first introduced to the realm of trading card games. Play, collect & trade with the unique cards found in Booster Packs Season Zero!
Watch the trailer
Watch the event
Or watch the recap
Customize your deck
With the many cards the Booster Packs introduce you can either boost your existing deck or create entirely new ones. Either way, with the Monster Club Booster Packs you'll bring some unique cards and tricks to the table.
So thatβs:
9 cards per Booster Pack
Introducing 56 new cards
mix & match to customize your deck
Trade to collect them all
-
Each Booster Pack holds 9 random cards out of 56 cards exclusively designed for the Booster Packs.
CARD LIST
S0-75 Shimmering Strike - βThe Shimmering Dragon charges all its power to deliver a devastating attack that knows no limits.β
S0-76 Brother Gonzo - βFamily rocks.β
S0-77 Savannah Myth - βThis Monsterβs flame lures every monster out of hiding. It leaves behind a trail of ashes and myths.β
S0-78 Ghost In The Skull - βOm nom nom!β
S0-79 Sunset Saurus - βAs the sun sets this Saurus wanders the field.β
S0-80 Dweller Mage - βA spiritual creature that always has a special trick upon its sleeve. Those whoβve encountered it tell divergent stories.β
S0-81 An Extra Hand - "A handy trick."
S0-82 Sunset Rock Giant - βThis creature collects every rock it can find to increase its silhouette in the light of the setting sun.β
S0-83 Surprise Of Chains - βMany tales are told about a mask surrounded by chains. It is said that it drains anyone it latches to from its talents and abilities.β
S0-84 Bison - βA powerful, spiritual creature of nature.β
S0-85 Destruction Dice - βA dice descents from the skies. Its result may determine the fates of many.β
S0-86 Diamond Mage - βA mage that works the night through to create the perfect diamonds.β
S0-87 Fruit Of Trickery - βA powerful fruit that comes with a price.β
S0-88 Plated Armor - βLong lost golden equipment. If itβs ever reunited with its original owner it is said to make a hell of a shiny outfit.β
S0-89 Rock Bird - βBy the milk light of moon this proud-hearted statue comes to life.β
S0-90 A Cup Of Monster - βA bewitched cocktail that is said to have the abilities to obliterate entire species.β
S0-91 Swirl Saurus - βThis gigantic prehistoric creature confuses its opponents by moving around in swirly manner.β
S0-92 The Great King Of The Sea - βA massive entity moves the motion of the waves in such a manner that it block all light descending from the skies above it.β
S0-93 The Witch Returns - βThe one who holds this card holds the power to return any fallen witch or mage to put it under its control.β
S0-94 The Mage Of Dark Gossip - βWords have no wings but they can fly a thousand miles.β
S0-95 Sleeping Diamond Bird - βA bird that strives to become what it adores.β
S0-96 The Army's Defence Force - βA strong defencive force.β
S0-97 Turtles - βWhen Turtles dances around unexpected things might happen.β
S0-98 Room Service - βA spirit wandering the finest hotels delivering guests from the best of services during the late night hours.β
S0-99 Half Sisters - βThese witch sisters pull strength from their opponentβs fortune. They hate to be called witches though.β
S0-100 Magnificent Left Claw - βA sparkling razor-sharp left claw descending from an ancient beast."
S0-101 The Spirit In The Storm - βThe spirit wandering the desert sandstorms to bring salvation to those who are lost.β
S0-102 Hat Trick - βA seemingly magical trick that has the ability to change the course of the game.β
S0-103 Night Knight - βA heroic knight that shines in the light of moon.β
S0-104 Concealed Power - βA gift from the forest.β
S0-105 Cash Cat - βThis monster seales the gateway to the other side.β
S0-106 Polished Knight - βA skilled spirit samurai with mirror-polished armor.β
S0-107 Kijo - βA creature wearing a shiny mask always in search for a stronger host.β
S0-108 Hero Of The Forest - βThe hero of the forest rarely hides.β
S0-109 Easy Gogga - βThese Gogga come in many numbers.β
S0-110 Big Catch Of The Sea - βThis creature from the deep strips its prey from its weaponry before it attacks.β
S0-111 Combo Dragon X - βAn imperfect Dragon Of The Shimmering that exchanged power for unparalleled velocity.β
S0-112 Lantern Crawler - βThis restless blob of oil keeps searching for lanterns to keep its flame lit.β
S0-113 Titan Neutralizer - βA thunder storm that continuously strikes the strongest creature under its pitch black clouds.β
S0-114 The Final Strike - βA fortress in armor ready to deliver the final blow.β
S0-115 Sky Knight Gryphyon - βThe legendary knight of the skies wields a blade of striking thunder.β
S0-116 Nereidya Of The Seas - βA legendary warrior from the bottom of the seasβ
S0-117 The Legendary Katana - βThe katana of legends is said to house an ancient spirit.β
S0-118 Gogga Leviathan - βThis desert wandering Gogga is considered the reflection of the sun on earth. Its power increases with every fallen soldier of its kind.β
S0-119 Feather Coat Bird Lady - βIt is said that this lady covered in feathers was considered the pinnacle of fashion of her era.β
S0-120 Neither Gogga Nor Man - βA strong Gogga warrior moving like a machine and rarely comes alone.β
S0-121 A River Soldier - βThese soldiers guard the shores of the majestic rivers of the east.β
S0-122 Chant Of The Mountains - βAn enchanting hymn from the mountains enriching all who hear it.β
S0-123 You Are What You Face - βItβs not magic. Itβs science.β
S0-124 Power Ring - βThis ring has unknown origins.β
S0-125 Solar Force - βThe greatest warrior ascended to pull from the endless energy of the sun enriching him with new unknown powers.β
S0-126 Magnificent Monster - βWhen the magnificence is restored, the ancient beast arises from the abyss from whence it came.β
S0-127 Spirit In The Katana - βIt is foretold that the skilled spirit of old causes a paradoxal effect when it is reunited with its long lost Legendary Katana.β
s0-128 Spectre's Scepter - βA mighty hand controling the scepter of games.β
S0-129 Spectre Of Games - βThe Spectre Of Games.β
S0-130 Spectre's Hand - βA mighty hand gaining control of the games.β
-
With the many cards the Booster Packs introduce you can either boost your existing deck or create entirely new ones. Either way, with the Monster Club Booster Packs you'll bring some unique cards and tricks to the table.
-
All cards included are compatible with Monster Club Trading Card Game products.
All cards included are 2,48 inch x 3,46 inch (63mm x 88mm)
All cards included involving text are written in English language.
All cards included have rounded corners which make them more durable.
All cards included are produced by Cartamundi in Belgium. The same company that produces the most well known trading card games on the market today.
Free Deck Box
You'll get a free Deck Box with every sixth Booster Pack! Isnβt that's a neat way to store your Monster Club cards?