ThE Cards
Monster Club holds many cards and it holds even more ways to put them to use. Need some specific insights in a certain card? Check it out!
Find What You Seek
Are you looking for a specific card? Then check the code on the bottom right of the card. All cards on this page are in chronological order.
All the information you need is written on the cards. However, some cards can be a little more complex and you may require additional information. We sorted some of these cards out for you. You'll recognize them by the ⚠️ next to their names.
S0-01 The Army's Greatest Force
"This ultimate soldier holds the potential of victory."
S0-02 The First Power Sword
"The first sword forged to wield magical powers. It’s made of gold because that’s fancy."
S0-03 The Most Loyal Mage ⚠️
"This magical entity values loyalty to its master above all else."
This card only initiates an attack if the command comes directly from its original owner. Which means that it cannot attack when it is on the opponent's board. If that is the case, during the opponent's attack phase, technically the original owner can initiate an attack with this card on a stack of its own. But why would you do such a thing?
S0-04 Power Destruct
"A strong spell destroying all equipment."
S0-05 The Witch Of The Night
"A moon spirit that can form a powerful ally in both an offensive and defensive strategy."
S0-06 The Spirit Sword
"A sword that bears the spirits of the forest spirits. It can only be wielded by magical sensitive entities."
Only a 'paper' type monster can wield this power card. The type of a card can be found in the bottom right corner.
S0-07 Savannah Warrior
"Most who've encountered this creature could not tell the story."
S0-08 Monster Swap
"A trick that enables you to take control of a monster of your opponent."
The monster card you select is transferred to your side of the board. It cannot initiate an attack during the turn in which this event occurs. However, it is able to move.
S0-09 Kiss The Fist
"A rock-hard golden fist."
S0-10 Gonzo Plus
"This monster is powered by the milk light of moon. It climbs the highest mountains to get closer to it."
S0-11 Gonzo The Golden Sentinel ⚠️
"An ambitious soldier and a giant made of rock merge as one golden sentinel."
To play Gonzo The Golden Sentinel, both Army Soldier and Gonzo Plus must be on your side of the board. Destroy both stacks to play Gonzo The Golden Sentinel.
S0-12 Armed Knight
"A brave armed knight."
S0-13 Surprise Defence ⚠️
This is a very special card which can be played from your hand during one of your opponent's attacks. It still needs to be stacked to a monster card and it adds up to the power card counter of that monster card.
If one of your stacks is being attacked, you can play Surprise Defence from your hand to increase your monster's score. At the end of the opponent's turn this cards is destroyed.
You can still use this card as a normal power increasing power card. At the end of your turn this cards is destroyed.
S0-14 A Fire Dragon
"Just a dragon found near volcanic geysers."
You can have multiple A Fire Dragon cards in a deck.
S0-15 Return From The Grave
You can return a monster from your grave to your board. Make sure you have one position open for the returning monster.
S0-16 Bad Doggo Of The Grave
"A fur-ious spirit that rarely visits the realm of the mortals. It is said it steals the souls of those who dare touch it."
This card's effect only works if it is played face down. When it is attacked its effect is activated. The stack that initiated an attack on this stack is destroyed. This effect only occurs if the opponent initiates an attack.
S0-17 Unarmed Knight
"A brave unarmed knight."
S0-18 The Destacker ⚠️
"The Destacker prefers to spectate from the shadows. In contrast to most other monsters, the Destacker is aware that he is part of the game of Monster Club."
During your play phase (the part of your turn after you draw and before you attack) power cards stacked to The Destacker may return to your hand.
S0-19 Army Soldier
"A versatile soldier that prefers to fight in pairs."
You can have multiple Army Soldier cards in your deck.
When Army Soldier is destroyed, another Army Soldier on your board can pick up its stack. This effect can only be used if there are two or more Army Soldiers on the board at time of the attack. The power card maximum cannot be exceeded. If there are too many power cards for one Army Soldier to hold, destroy the surplus.
S0-20 Army Soldier
"A versatile soldier that prefers to fight in pairs."
You can have multiple Army Soldier cards in your deck.
When Army Soldier is destroyed, another Army Soldier on your board can pick up its stack. This effect can only be used if there are two or more Army Soldiers on the board at time of the attack. The power card maximum cannot be exceeded. If there are too many power cards for one Army Soldier to hold, destroy the surplus.
S0-21 Dragon Neutralizer
"A dragon's nightmare."
S0-22 Gonzo ⚠️
"A rock with expression."
After one face up turn, you can play Gonzo Plus from the deck. When you make use of this effect, be sure to shuffle your deck.
S0-23 Three Turn Protection
Your stack will be protected of attacks during the next three turns. The counter starts when this card is activated. It adds up at the start of your turn.
S0-24 Deck Genie
"A genie roaming the tombs of the sahara desert."
While this card is activated, every time your opponent draws a card, he must show it to you.
S0-25 Select & Destroy
"A very quick and effective spell."
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S0-26 Dragon Of The Shimmering
"The one controlling this dragon should handle its power with great care."
To play the Dragon Of The Shimmering, either Combo Dragon #1, Combo Dragon #2 or Combo Dragon #3 must be on your side of the board. Destroy it to play the Dragon Of The Shimmering.
S0-27 Giggles
"A harmful supreme spirit imprisoned in a card."
S0-28 The Second Power Sword
"The second sword forged to wield magical powers. This sword has a special ability."
The first time this card is sent to the grave whilst face up, it is returned to its original deck. Be sure to shuffle your deck. The second time it is destroyed it is sent to your grave.
If its face down destroyed, it is sent to the grave instantly.
S0-29 Combo Dragon #1
"The first member of a vicious tribe of dragons."
S0-30 Combo Dragon #2
"The second member of a vicious tribe of dragons."
S0-31 Combo Dragon #3
"The third member of a vicious tribe of dragons."
S0-32 Good Food
"Monsters demand good food."
S0-33 Card Thief Ray ⚠️
"An three eyed entity imprisoned in a card after losing a game of Monster Club."
This card can steal either a face down or face up power card from your opponent's board.
S0-34 Power Extinction
All face up (active) power cards on both sides of the board are destroyed.
S0-35 The Mage Of Solar Magic
"Brother and eternal rival of The Witch Of The Night."
S0-36 Power Swap ⚠️
Select a power card on your opponent's board and swap it for a power card on your board. It does not matter if the cards are face up or face down.
S0-37 Cat Dragon
"Roams in the night."
S0-38 Poisonous Eel
"Eel!"
S0-39 Bat Dragon
"Just a bat dragon"
You can have multiple Bat Dragon cards in a deck.
S0-40 The High Ground
"The high ground is said to give you the advantage."
The conflicting monster's score is lowered. This card does not lower the score of the full stack. The conflicting stack's power cards are not affected by this card's effect.
S0-41 Heart Soldier
"A courageous spirit that fight with heart."
You can have multiple Heart Soldier cards in a deck.
S0-42 Position Restrict
The conflicting monster cannot change its position whilst this card is active.
S0-43 Pretty Forest Dweller
"A forest spirit that is extremely dynamic."
S0-44 Lava Girl
"Dreams of a date with another round-shaped monster."
S0-45 The Mask In The Curtains
"A dwelling spirit captured in a card. It is said to exchange living spirits for ones roaming the grave."
When this monster wins in battle you may return a monster from your grave to any side of the board.
S0-46 Quicker Cat
"A golden cat that disappears in a blink."
When this card is attacked it may swap positions with another stack on your side of the board. If Quicker Cat is the only monster you control, you cannot perform this special effect.
S0-47 Deal With The Grave ⚠️
You can return a monster from any grave to any board. Your stack that this card is played to is destroyed.
S0-48 The Grand Power Up ⚠️
A monster with a score of 200 or lower becomes 2000. Other power cards stacked are and will be destroyed. That means that this stack cannot hold any other power cards that The Grand Power-Up.
S0-49 Stack Safeguard
"Be sure to secure your precious power cards with this card."
S0-50 Rising Moon
"When the moon rises everything deactivates."
This card turns all your opponent's power cards face down. Therefore, they deactivate. They cannot activate whilst this card is face up on your board. At the end of your turn this card is destroyed.
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S0-51 Combined Force ⚠️
"Sometimes it takes two."
With this card you can add the score of a monster of choice on your board to the stack you play this card to. Make note that you add the score of a monster. Not the score of a calculated stack.
S0-52 Guardian Of The Forest
"A versatile forest spirit protecting its lands at all cost."
S0-53 Rising Sun
"When the sun rises everything activates."
All cards on the board are turned face up. Their effects activate. At the end of the turn in which this card is activated it is destroyed.
S0-54 The Witch Of Power
"An ancient force sealing the game of Monster Club."
S0-55 Silver Dragon
"The one controlling this dragon holds the definition of raw and untamed power."
S0-56 Card Cyclone
"No powerful monster can hide for the devastation the card cyclone leaves behind."
Face down monster cards are not effected by this card.
S0-57 The Ultimate Force
"The one combining the great worriers shall control the power of The Ultimate Force."
To play The Ultimate Force, both The Army's Greatest Force and Silver Dragon must be on your side of the board. Destroy both stacks to play The Ultimate Force.
After three turns this card is destroyed.
S0-58 Return To Shadows
"As cards return to shadows the opponent is left in doubt."
Make sure to take note of the power card indicator of each monster.
S0-59 Shadow Destruction
"An impact of light reveals and destroys all that is hidden."
This cannot be activated by the owner and needs to be activated as a result of attack.
S0-60 Retarget The Attack ⚠️
"A short distance portal opens resulting in a potential shift of the game."
This is a very special card which can be played from your hand during one of your opponent's attacks. It still needs to be stacked to a monster card and it adds up to the power card counter of that monster card.
If one of your stacks is being attacked, you can play Retarget The Attack to choose a new target for the attack initiated by your opponent.
S0-61 Dame Archer
"The archer is famous of never missing a shot."
The Dame Archer can initiate an attack on any stack on the board. If you desire to initiate a stack of your own, you are allowed to do so.
S0-62 Silver Soldier
"A vicious machine-like soldier attacking with its claws."
S0-63 The Mighty Dragon Of Fire
"The dragon that fell down from the sun."
This card's score is increased by 100 for every 'A Fire Dragon' in any grave.
S0-64 Magnificent Right Claw
"A sparkling razor-sharp right claw descending from an ancient beast."
This card only increases the score of a Scissors type monster card.
S0-65 The Ancient Bird Guardian
"It is said that he who holds a feather of this guardian of the skies is rewarded with its lifelong protection."
S0-66 The Witch Of Distortion
"Time and space distort when this omen of power moves closer."
To play The Witch Of Distortion, both The Witch Of Power and Giggles must be on your side of the board. Destroy both stacks to play The Witch Of Distortion.
S0-67 Sunset Field Giant
"The field is fled when a looming silhouette marches in the eye of the sun."
S0-68 The Dark Moon Sword
"It is said that this sword descended from the dark side of the moon."
S0-69 The Fragrance Of Night
"The veil of night falls upon those who oppose it."
S0-70 The Great Collector
"This entity resides in the swaps and cannot bare anything that goes to waste."
S0-71 A River Spirit
"The one who pays its respects to the river does not have to fear the river spirit."
S0-72 Resurrection Of Event
"This wrinkle in time might open the gates for reoccurring events."
It is up to you whether the card you return is played face up or face down.
S0-73 Bird Dragon
"Is it a bird? Is it a dragon? No! It's Bird Dragon!"
S0-74 Lizard Soldier
"A versatile soldier searching for the remaining pieces of its golden equipment."
The basics
By taking note of a few basic rules, Monster Club will quickly become your playground. Check out the basics to get started now.
The board
Monster Club shines in its simplistic approach. However, the board has different sections and sets the stage for movement and tactic.